Track Lab
Year | 2018 |
Role | Art Director |
Platform | PlayStation VR |
Artwork for “Track Lab”, a VR game exclusively made for the Sony PlayStation VR launched in 2018.
“In Track Lab we find ourselves in a virtual space, which we observe from the perspective of the first person (FPP). The songwriting process is intuitive, we place bubbles on a luminous line rolling around circles corresponding to specific sounds; when a ray of light reaches a specific bubble, the sound behind it is played.“
I was responsible for creating the visual style and direction for Track Lab.
At the beginning of the project I setup the art style, render pipeline and developed art benchmarks for creating content. During production I managed and coached a team of artist to ensure that the environments and asset match the quality and visual identity of Track Lab. Working closely with the design and programming department to achieve a cohesive style and make sure everyone shared the same vision.
Besides my main role as Art Director I also worked on several technical related tasks to help out and support the art department. Including creating textures, user interface and procedural visual effects throughout the game.