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My name is Rutger Stegenga and I’m an art director with more than 15 years of experience in the game industry.
I’ve worked in many areas of game development, including: 3d modelling, texturing, lighting, materials, shaders and particles. Besides my artistic skills I also have a strong technical knowledge of game engines.
I’d like to thank you for taking a look at my work. I hope you enjoy looking as much as I’ve done creating them.
Contact
Skills
Art Direction
Look Development
Mangement/Coaching
Visual Design
3D Modelling
Texturing
Lighting
Visual Effects
Shaders
Particle Effects
Technical Artist
User Interfaces
Software Expertise
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Blender | ![]() |
3ds Max | ![]() |
Maya |
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ZBrush | ![]() |
Substance Painter | ![]() |
Substance Designer |
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Photoshop | ![]() |
Illustrator | ![]() |
Git |
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Unity | ![]() |
Unreal | ![]() |
Plastic |
Productions
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Title | Blitz GT |
Year | 2022 |
Role | Art Director |
Company | Little Chicken |
Platform | Steam |
Title | Traffic Jams |
Year | 2021 |
Role | Art Director |
Company | Little Chicken, Vertigo Games |
Platform | Oculus & Steam VR |
Title | Marvel’s Avengers |
Year | 2017 |
Role | Lead Artist |
Company | Nixxes & Crystal Dynamics |
Platform | PC, Xbox & Playstation |
Experience
Art Director at Little Chicken Game CompanyAmsterdam, Netherlands |
2008 – 2022
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Lead Artist at NixxesUtrecht, Netherlands |
2017
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